Corwin Press Engage the Brain: Games, Social Studies, Grades 6-8

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ITEM # 16874331

Corwin Press Engage the Brain: Games, Social Studies, Grades 6-8

ITEM # 16874331
$17.59 Reg. $21.99
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The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Don't Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for the social studies, including geography and maps, American history, world history, world cultures, and government and citizenship. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as 20 questions, hot potato, and relay races applied to middle school social studies content in games like Historical Figures 20 Questions, Magna Carta Relay Race, and Checks-and-Balances Hot Potato. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in * Maps, continents, and oceans * American and world history * Government, citizenship, and law * Middle ages, renaissance, and colonial periods * World cultures, traditions, and more! Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills!

  • 11" x 8.5" x 0.22" Package Dimensions
  • Students actively process content as they play existing games, and construct and design a variety of new ones
  • All games include a focus activity, modeling, guided practice, independent practice, and a closing
  • Discover favorites such as Simon says, scavenger hunt, and relay races applied to fifth-grade content in games like Mystery Measure Relay, Camouflage Tag, and A-maze-ing Expeditions

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Skip the shipping! It’s Free! Place your order by 5pm (local time) and pick your order up same day.
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SHIPPING

Shipping your purchase is easy at JOANN! This item ships directly from our supplier and is not available for Express Shipping. Orders typically leave our warehouses within 1-3 days. Delivery date depends on the destination address. You’ll receive an email with tracking information when your order is shipped.
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RETURNS

Returns can be made for FREE in any of our stores.
LEARN MORE for details and to return by mail.

BUY ONLINE. PICK UP IN-STORE.

Skip the shipping! It’s Free! Place your order by 5pm (local time) and pick your order up same day.
LEARN MORE

SHIPPING

Shipping your purchase is easy at JOANN! This item is not eligible for Express Shipping. Orders typically leave our warehouses within 1-3 days. Delivery date depends on the destination address. You’ll receive an email with tracking information when your order is shipped.
LEARN MORE

RETURNS

Returns can be made for FREE in any of our stores.
LEARN MORE for details and to return by mail.

BUY ONLINE. PICK UP IN-STORE.

Skip the shipping! It’s Free! Place your order by 5pm (local time) and pick your order up same day.
LEARN MORE

SHIPPING

Shipping your purchase is easy at JOANN! This item ships directly from our supplier and is not available for Express Shipping. Personalized and customized orders typically leave our warehouses within 3-4 business days. You’ll receive an email with tracking information when your order is shipped.
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REVIEWS

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The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Don't Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for the social studies, including geography and maps, American history, world history, world cultures, and government and citizenship. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as 20 questions, hot potato, and relay races applied to middle school social studies content in games like Historical Figures 20 Questions, Magna Carta Relay Race, and Checks-and-Balances Hot Potato. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in * Maps, continents, and oceans * American and world history * Government, citizenship, and law * Middle ages, renaissance, and colonial periods * World cultures, traditions, and more! Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills!